weBumpdevelopers
THE WEBUMP PLATFORM · PREVIEW

Little encounters.
New possibilities.

Bring the people players pass into the worlds you build. A profile, a shared game stat, a new visitor—with permission at every step.

Free to explore. No account needed for the sandbox.
•ᴗ•
PipYour test playerLEVEL 12
˘ᵕ˘
MochiA friendly visitorLEVEL 9
•‿•
FernJust passing byPROFILE ONLY
A small world, made a little bigger.
01 Profiles with permission02 Small game saves03 Visitors from local history
A PLACE TO EXPERIMENT

Meet your first visitors.

Run real HTTP requests against an isolated sandbox. Every profile here is fictional.

● SYNTHETIC DATA
GET /v1/meREADY
// Your first request is one click away.
// No sign-up. No real player data.
Use this sandbox from your own code

Start a session to get a temporary sandbox-only token. Only copy it into test code.

Run a request to generate your example.
FROM PLAYGROUND TO PROJECT

A small API.
Room to play.

Use a public client ID and OAuth with PKCE. Players approve connections in weBump; your app stores its own delegated tokens securely.

01

Connect a player

Open /oauth/authorize in the system browser with S256 PKCE and a random state. Exchange the one-time callback code at /oauth/token.

02

Give their game a memory

Read /v1/me/state. Save a named value with PUT /v1/me/state/{key} and the latest ETag in If-Match. Keep a local save too.

03

Welcome a visitor

Request a handoff from weBump’s local history. The player chooses to share eligible visitors; only their approved profile and game fields come through.

Sandbox coverage and live API limits

The sandbox implements profile reads, permissions, named game state, a simulated handoff, withdrawn-consent errors, and game-data deletion. It skips OAuth and encounter timing. Live connections require an approved project, the compatible weBump app, player consent, exact HTTPS callbacks, and PKCE. Live handoffs use begin/redeem instead of the sandbox-only simulate action.

Private game state: 16 keys / 16 KiB. Shared capsules: 2 KiB with reviewed integer, boolean, or enum fields. Never store secrets or personal contact details. The platform is a preview, and inactive or deleted weBump installations can lose their game data.

BUILD SOMETHING REAL

Your developer console.

Verify your email, tell us about your app, and apply for live access.

Start with your email

We’ll send a one-time code. No password to remember.

Use your development contact email. It will appear on your app’s consent screen. How we use it